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Java lwjgl fullscreen
Java lwjgl fullscreen















I am writing it to feel the delight of achievement, the thrill of viceral learning, the joy of being playful yet inquisitive while minimize the occurrences of and duration of breakdowns, frustrations (configuration challenges, deployment errors, etc.) and technical challenges. I am not writing it to be consumed by anyone else. And I don't care that there are hundreds of variations of these games. These are the games I initially reproduced when I started learning to program on the TI99/4a 30 years ago. I am finding myself interested in playing around with Scala and creating a simple retro style video game (from the early 80s) Asteroids, Space Invaders, PacMan Missile Command, Defender, etc. So, for now I am postponing my Scala Life project. It just feels too much like doing Java boilerplate a huge amount of writing with a very small portion that actually does the interesting work.

JAVA LWJGL FULLSCREEN CODE

I don't want to code a little and then blog alot. And I am slowly finding it more and more laborious to produce all the boilerplate necessary when I coding in Java, even with the assistance of code completion and code generation tools in Eclipse.Īs I am returning to creating time to play directly with Scala again, I am not finding myself all that motivated to continue on the Life project. It is so obvious to me that I would find designing and writing code very enjoyable in Scala.

java lwjgl fullscreen

I've continued to want to dive right in and just start coding. I've kept studying all the Scala blogs and have been following the Scala tag on StackOverflow and CodeReview sites.

java lwjgl fullscreen

I have not done anything related to coding other than my standard JavaEE stuff at work. I've been away enjoying my personal time.















Java lwjgl fullscreen